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Bibliography
[edit]- MMORPGS, Their Motivational Implications for Learning, and the People Who Play Them. Kimberly Fitz. Kimberly Fitz, Fitz analyzes several scholarly articles delving into the educational and psychological ramifications of video game use.
- Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.
- The Daedalus Gateway – The Psychology of MMORPGs: Player Demographics, Site chronicles the findings of the Daedalus project, which conducted survey’s of MMORPG users.
- Dretzin, R. (Director), & Maggio, J. (Director). (2008). Growing up online [Film]. Melbourne: PBS Video.
- Gamespot. (2008). Real life: The full review. Retrieved April 12, 2008, from
- Gonzales, A., & Hancock, J. T. (in-press). Identity shift in computer-mediated environments. Media Psychology.
- Ng, B.D., & Wiemer-Hastings, P. (2005). Addiction to the internet and online gaming. CyberPsychology & Behavior, 8(2), 110-113.
- Parsons, J. M. (2005). An examination of massively multiplayer online role-playing games as a facilitator of internet addiction. Unpublished doctoral dissertation, University of Iowa, USA.
- Shapira, N.A., Lessig, M. C., Goldsmith, T. D., Szabo, S. T., Lazoritz, M., Gold, M. S., & Stein, D. J. (2003). Problematic internet use: Proposed classification and diagnostic criteria. Depression and Anxiety, 17, 207-216.'
- Smyth, J. M. (2007). Beyond self-selection in video game play: An experimental examination of the consequences of massively multiplayer online role-playing game play. CyberPsychology & Behavior, 10(5), 717-720.
- Yee, N. (2006). Motivations for play in online games. CyberPsychology & Behavior, 9(6), 772-775.
- 3 Female Teens Charged After Video of Them Beating 13-Year-Old Girl Surfaces FoxNews, Wednesday, January 17, 2007.
- Bland, Eric (April 22, 2008). "Video Game Addiction Linked to Asperger's Traits" (English). Discovery News. Retrieved on October 20, 2008.
reflist
[edit]- ^ "SURVEY REVEALS U.S. GAMER MARKET IS DIVERSIFYING". Parks Associates. 29 AUG 2006. Retrieved 2008-10-20.
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(help) - ^ Bateman, Chris (May 4, 2007). "The Nine Basic Players (Maybe)". Retrieved 2008-10-20.
- ^ Achterbosch, Leigh (2008). "Massively multiplayer online role-playing games: the past, present, and future". Computers in Entertainment (CIE). 5. ACM: 1–33. doi:10.1145/1324198.1324207. ISSN 1544-3574.
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suggested) (help) - ^ Yee, Nick. "Player Demographics". Retrieved 2008-10-20.