Deryni Adventure Game
This article needs additional citations for verification. (March 2015) |
Designers | Aaron S. Rosenberg, Ann Dupuis, and Melissa Hoale |
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Publishers | Grey Ghost Games |
Publication | 2005 |
Genres | Fantasy |
Systems | Fudge RPG |
Written by fantasy novelist Aaron S. Rosenberg, the Deryni Adventure Game is a role-playing game that is based in the Deryni novels created by Katherine Kurtz.
Setting
[edit]The setting closely resembles earth's medieval Period except with the inclusion of the Deryni, a race of humans with powers like mental telepathy and telekinesis. Many of the stories focus around the conflicts between these two races.[1]
System
[edit]The Deryni Adventure Game uses Freeform Universal Donated Game Engine (FUDGE), a system created in 1992 by Steffan O'Sullivan on the rec.games.design newsgroup. Its design focuses more on the story and the player instead of dice throws.
History
[edit]Grey Ghost Games released The Deryni Adventure Game (2005), a Fudge role-playing game based on the Deryni novels by Katherine Kurtz.[2] The Deryni Adventure Game was one of the first products to be designed around the Fudge RPG system.[citation needed] Deryni Adventure Game also has custom dice, and a full size poster map of the Eleven Kingdoms and is the second main product of Grey Ghost Games.[3]
Reviews
[edit]References
[edit]- ^ "Chapter 3 "The Deryni"". The Deryni Adventure Game. Grey Ghost Press. 2005. p. 26.
- ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 320. ISBN 978-1-907702-58-7.
- ^ "Deryni Adventure Game".
- ^ "Pyramid: Pyramid Review: The Deryni Adventure Game".