Module:Sports table/CricketRT
Appearance
-- Style for cricket tables
local pp = { }
function pp.header(t, Args, p_sub, pos_label, group_col, VTE_text, full_table, results_header_txt)
-- Load relevant modules
local yesno = require('Module:Yesno')
-- Create table header
-- Pre stuff
local team_width = Args['teamwidth'] or '180'
local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
--local show_played = not yesno(Args['hide_played'] or 'no')
table.insert(t,'{|class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table
-- Table title
if Args['title'] then
table.insert(t,'|+ ' .. Args['title'] .. '\n')
end
--Header specific options
local team_head_text = Args['team_header'] or 'Team'
local tie_head_text = Args['tie_header'] or '<abbr title="Tied">T</abbr>'
local draw_head_text = Args['draw_header'] or '<abbr title="Drawn">D</abbr>'
local nr_head_text = Args['nr_header'] or '<abbr title="No result">NR</abbr>'
local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus Points">BP</abbr>'
local quot_head_text = Args['quot_header'] or '<abbr title="Runs Per Wicket Ratio">[[Runs Per Wicket Ratio|Quot]]</abbr>'
--
local loss_first = yesno(Args['loss_before_tie'] or 'yes')
local show_nr = yesno(Args['show_nr'] or 'yes')
local show_bonus = yesno(Args['show_bonus'] or 'yes')
local show_quot = yesno(Args['show_quot'] or 'yes')
-- What to rank the teams by
--local ranking_style = Args['ranking_style'] or 'pts'
-- Initialize
local tt = {}
tt.count = 0 -- Up by one after every call
tt.tab_text = t -- Actual text
-- Actual headers
if pos_label ~= nil then
tt = p_sub.colhead(tt,28,pos_label) -- Position col
end
tt = p_sub.colhead(tt, team_width, team_head_text..VTE_text) -- Team col
tt = p_sub.colhead(tt,32,'<abbr title="Played">Pld</abbr>') -- Matches played col
if full_table then
tt = p_sub.colhead(tt,32,'<abbr title="Won">W</abbr>') -- Win col
if loss_first then
tt = p_sub.colhead(tt,32,'<abbr title="Lost">L</abbr>') -- Loss col
tt = p_sub.colhead(tt,32,tie_head_text) -- Tie col
tt = p_sub.colhead(tt,32,draw_head_text) -- Draw col
else
tt = p_sub.colhead(tt,32,tie_head_text) -- Tie col
tt = p_sub.colhead(tt,32,draw_head_text) -- Draw col
tt = p_sub.colhead(tt,32, '<abbr title="Lost">L</abbr>') -- Loss col
end
if show_nr then
tt = p_sub.colhead(tt,32,nr_head_text) --No result col
end
if show_bonus then
tt = p_sub.colhead(tt,32,bonus_head_text)
--Bonus Points col
end
end
tt = p_sub.colhead(tt, 32, '<abbr title="Points">Pts</abbr>') -- Points col
if full_table then
if show_quot then
tt = p_sub.colhead(tt,28,quot_head_text) -- Quot col
end
tt.count = tt.count+1
table.insert(tt.tab_text, results_header_txt)
end
return tt
end
function pp.row(frame, t, Args, p_sub, notes_exist, hth_id_list, full_table, rand_val, team_list, team_code_ii, ii_start, ii_end, ii_fw, bg_col, N_teams, ii, ii_show)
-- Build the inner parts of individual rows
-- Sub-module usage
local mm = require('Module:Math')
local yesno = require('Module:Yesno')
-- Get custom/default options for in table
local win_points = tonumber(Args['winpoints']) or 16
local tie_points = tonumber(Args['tiepoints']) or 8
local draw_points = tonumber(Args['drawpoints']) or 5
local nr_points = tonumber(Args['nrpoints']) or 5
local bonus_points = tonumber(Args['bonuspoints']) or 5
local loss_points = tonumber(Args['losspoints']) or 0
-- table options, to match those in the header
local loss_first = yesno(Args['loss_before_tie'] or 'yes')
local show_tie = yesno(Args['show_tie'] or 'yes')
local show_nr = yesno(Args['show_nr'] or 'yes')
local show_bonus = yesno(Args['show_bonus'] or 'yes')
local show_quot = yesno(Args['show_quot'] or 'yes')
-- Get some input
local wins = tonumber(Args['win_'..team_code_ii]) or 0
local ties = tonumber(Args['tie_'..team_code_ii]) or 0
local draws = tonumber(Args['draw_'..team_code_ii]) or 0
local losses = tonumber(Args['loss_'..team_code_ii]) or 0
local noresults = tonumber(Args['nr_'..team_code_ii]) or 0
local bonuspoints = tonumber(Args['bonus_'..team_code_ii]) or 0
local quot = tonumber(Args['quot_'..team_code_ii]) or 0
local hth_local = Args['hth_'..team_code_ii] or nil --?
-- Then calculate some values
local matches = wins + losses + draws + ties + noresults
local points = win_points*wins + loss_points*losses + tie_points*ties + draw_points*draws + nr_points*noresults + bonuspoints
-- Some local vars
local hth_string
local tt_return = p_sub.hth(frame, Args, full_table, hth_id_list, hth_local, notes_exist, team_list, team_code_ii, ii_start, ii_end, rand_val)
hth_string = tt_return.str
hth_id_list = tt_return.list
notes_exist = tt_return.notes_exist
-- What to rank the teams by
local ranking_style = Args['ranking_style'] or 'pts'
local win_fw, win_string, pts_fw, pts_string
ranking_style = string.lower(ranking_style)
if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
-- Based on points
win_fw = ii_fw
win_string = ''
pts_fw = 'font-weight: bold;'
pts_string = hth_string
else
-- Based on wins
win_fw = 'font-weight: bold;'
win_string = hth_string
pts_fw = ii_fw
pts_string = ''
end
-- Set Quotient.
if quot ~= nil then
quot = mm._precision_format(quot, 3)
elseif (quot==0) then
quot = '—'
else
quot = mm._precision_format(quot, 3)
end
-- Row building
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played
if full_table then
-- Use actual values if wins, ties, and losses are not numeric
if (wins == 0 and ties == 0 and losses == 0 and draws ==0 and noresults == 0) then
local function numorval(s)
return s and((s == '' and 0) or tonumber(s) or s) or 0
end
wins = numorval(Args['win_'..team_code_ii])
ties = numorval(Args['tie_'..team_code_ii])
losses = numorval(Args['loss_'..team_code_ii])
draws = numorval(Args['draw_'..team_code_ii])
noresults = numorval(Args['nr_'..team_code_ii])
end
table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won
if loss_first then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') -- Ties
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- draws
else
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') -- Ties
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') -- draws
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost
end
if show_nr then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'.. noresults..'\n') -- Noresults
end
if show_bonus then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'.. bonuspoints..'\n')
-- Bonus Points
end
end
if points<0 then
table.insert(t,'| style="'..pts_fw..bg_col..'" | −'..-points..pts_string..'\n')
else
table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n')
if full_table then
if show_quot then
table.insert(t,'| style="'..ii_fw..bg_col..'" |'..quot..'\n') --Runs Per Wicket Ratio
end
end
end
return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
-- Declare status options
-- ------------------------------------------------------------
-- NOTE: If you add to status_code, also add to status_called and status_letters!!
-- Or functionality will be compromised
-- ------------------------------------------------------------
local status_code, status_called = {},{}
status_code = { A='Advances to a further round', C='Champion', D='Disqualified',
E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified for the phase indicated',
R='Relegated', T='Qualified, but not yet for the particular phase indicated' }
local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
-- Status position(before or after read and default)
local stat_pos_val = string.lower(Args['status_pos'] or '')
local status_position = 'after'-- Default location
if stat_pos_val=='before' then
status_position = 'before'
elseif stat_pos_val=='after' then
status_position = 'after'
end
for l in mw.text.gsplit(status_letters, '') do
status_called[l] = false
status_code[l] = status_code[l] or '?'
status_letters = mw.ustring.gsub(status_letters, '(' .. l..'.-)' .. l, '%1')
if Args['status_text_'..l] then
status_code[l] = Args['status_text_'..l]
end
end
return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp