Jump to content

Talk:Tom Clancy's Splinter Cell: Double Agent

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Songs on Radio

[edit]

There are a couple of songs played on the radio in one of the rooms in the JBA hideout mission. Does anyone know the titles and the bands that perform them? —Preceding unsigned comment added by 122.106.5.240 (talk) 10:59, 31 October 2009 (UTC)[reply]

Pilot is still alive

[edit]

The trivia section states tha the pilot who mysteriously died twitches when he's presumed dead in the HQ. Same goes for Enrica when she is dead and lying near the incinerator. It is probably a glitch or a simple lack of attention by the developers.

Tom Clancy

[edit]

AllTeam November 20, 2006 I noticed that it reads "The series, created by American author Tom Clancy, follows the character Sam Fisher, a "Splinter Cell" employed by a black-ops division of the National Security Agency, dubbed Third Echelon." However this is untrue. Tom Clancy did not create the Splinter Cell series. It does take place in his 'universe' but he is not the creater of the Splinter Cell Series.

That's not true, I saw in an interview on Splinter Cell Conviction and it clearly stated "Tom Clancy is the creator of Splinter Cell, Rainbow Six, Ghost Recon, and the upcoming End War".

Game cube

[edit]

Whats the Gamecubes bonus fearure thingy? User:Zerath13 june 21 2006 at 1:10 PM EST

None known at this time. It is quite possible that there will not be one because of the power that the GameCube can handle.
-- Kcirtap1990 04:02, 25 July 2006 (UTC)[reply]

The cube is more powerful than the PS2. So if it has special the 'cube should be able to also. lwelyk 20:16, 20 October 2006 (UTC)[reply]

The cube isn't more powerful than ps2,but it's video card does different things,and some video game programmers made some games for the cube have better graphics than ps2.(dragonball Z budokai is an example) That is only due to some extra work and tweaking in the game's engine.

I have noticed that GC games look better, but the discs it uses limits it to 1.5gb of data. They might not have had room to add any special things. -Brad 69.130.236.88 16:06, 23 January 2007 (UTC)[reply]

Playstation 3 Version

[edit]

"However, several retail websites such as EBgames [1] and Best Buy [2] list on their websites that the PS3 version will be released on April 1, 2007 or November 18, 2006 respectively."

I originally added this, but took it down. I havn't found a confirmed status on the PS3 version because some places list it as coming and there was never any word that it would not be released. AllTeam 3:05p EST, 15 November 2006


demo date

[edit]

i know that a bunch of sources are saying the demo is due out on september 19. that's not necessarily correct. the original announcement is here. it says probably not more than a month before release, which some media assume means exactly one month before october 19, and state as september 19. they assuming and that is not correct. the good sources actually cite rhoulette's announcements, proving that this is the original. the bad ones don't cite their source, but trust me, this is the original. ColdFusion650 15:41, 17 August 2006 (UTC)[reply]

  • Whoever corrected the date on the demo information, please edit out the old date next time, not just post it.

Multiplayer Controversy

[edit]

I have attempted to try to turn to the previous "Multiplayer Controversy" section which had been tagged into something useful and factually accurate. Part of me just thinks it would be best if we scrap the whole section, but I did would I could. If you have corrections, let me know. AlexeiSeptimus 00:53, 22 September 2006 (UTC)[reply]

The old Multiplayer Controversy section had been tagged cleanup. If there is something with my replacement which you find inadequate, edit the current wording or completely rewrite the section but don't revert it back to the old language, it's simply not encyclopedia quality. AlexeiSeptimus 23:48, 30 September 2006 (UTC)[reply]

I have the PS2 version and made the appropiate corrections here. Both teams play EXACTLY like spies. The mercs that people are used (from SP: Pandora Tomorrow & Chaos Theory) are no longer available.

Release Date?

[edit]

The article lists October 17 as the release date. I just saw a commercial that said October 19. Amazon.com (Splinter Cell: Double Agent) says October 24.

IGN has (at least) two conflicting accounts: October 19 (An article from August 7), and October 24 (A later article from September 1).

Can we get a definitive source for this? Capitan Obvio 02:37, 12 October 2006 (UTC)[reply]

Pretty much a moot point now, but the realease date as stated by Ubisoft and it's various distributors (namely, EBGames, Gamestop, Wal-Mart, etc.) was October 24th. Sadly, once reserve sales had topped out at various reserving entities, gamers were then told the ship date was the 24th, that the actual release would be 25th or later, and I quote an EBGames manager here, "Since we never really know if a game will come in a few days later than it's scheduled release and really, release dates aren't concrete." Since I work for a retailer, I know that a release date IS concrete, as if you put a product on the shelves before a release, you can be fined. Too bad gamers who expect a game to be out on the advertised release date cannot fine the game company and distrubtor for outright lying about release dates.

Multiplayer

[edit]

Nice job with the remodeled multiplayer section. I'd like to see a little bit on tactics too, like the new humiliation move given to the Mercs

hmm shouldnt the thing about this game being underdevelopment be taken off? seeing as its out for 360 and on tuesday its out for xbox, ps2 psp and gamecube.

More content should be added to multiplayer since it has taken a very drastic change. Everyone knows the sticky shocker was removed but removal of the split jump, wall flip, and even the wall press should be written down.

Someone should list the spy gadget pickups on the current gen versions. I might not have time do do so. Some examples are SPY ASSAULT RIFLE w/laser site,scope,and launcher the night vision goggles that have to recharge after about 15 seconds (no thermal or other types of vision) ,along with the gadget pickups such as.... The returning flashbangs,gas grenades(exept they can harm the player) camo.suit(XBOX ONLY +doesn't matter how fast you move ect.


CURRENT GEN WEAPON PICK-UPS FOR SC:DA ARE: (APPROXIMATE DETAILS BELOW)

[Gadgets are scattered around the map,some require you to climb up a pole or run up a wall.]

There is no inventory button to select a gadget,because you are only allowed to carry one type at a time. The binocs are no longer available,so use of the sniper scope is encourage,and the binoc button is replaced with a look-back button(because you will be stalked by other spies).

IN THE XBOX VERSION THE SHOULDER TRIGGERS FORMERLY USED TO QUICKLY USE ITEMS NOW WORK DIFFERENTLY. Left trigger is to use your gadget,right trigger is to engade in close combat. (uses new close-combat mini-game)

There are NO INTERACTIVE LIGHTS in the current gen versions.

FLASH BANGS [packs of 4] (Temporarely blind enemy spies looking at it)

SMOKE GRENADES [packs of 2] (Slows down,blurs the vision,and jams the night vision of ANYONE in the smoke,has an 8 second effect,prolonged exposure to the gas is lethal,has a 3 second fuse when dropped at feet)

FRAG GRENADES [packs of 2] (Causes heavy damage to anyone in the blast,has a 3 second fuse when dropped at feet)

SHOCKER BULLET [packs of 3] (Stuns enemy for two seconds after each shot as in chaos theory and pandora tomorrow,exept it is limited after picked up)

THERM. CAMO SUIT [20 seconds of use] (Works as in chaos theory exept,you can run it it without the suit malfunctioning,and there is no rain to disable it.Does not work in weapon mode. Found only in xbox version and most likely,wii version too.)

STICKY CAMERA [packs of 1,limit 1] Works like in Chaos theory and pandora tomorrow,exept the sticky camera gets to it's destination instantly,and if you try to use more than one,the previous sticky camera will be removed.Press the sticky camera button to consult your placed stick camera. Can release poison gas that very quickly kills off any spies hit by it.The camera breaks after releasing the gas. Can be destroyed by shooting it.

PRESENCE DETECTOR [packs of 2,limit 2] After being placed on a wall,when an enemy spy moves close to it,enhanced reality will display an icon on the screen for your team.If you try to place more than two,the least recent presence detector will be removed. Can be destroyed by shooting it.

PROXIMITY MINE [packs of 1,limit 1] After being placed on a wall,when an enemy spy moves to close to it,the mine explodes,inflicting heavy damage. Will not explode on friendly spies. Will explode if shot.

REMOTE HACK [Hacks data for about 20 seconds,Hacks a maximum of 15% of data] Although the hacking is significantly slower when using this device instead of direct hacking,it can keep you away from any traps and have you in a safe place. Distance determines hacking speed. Press the gadget button while not in weapon mode to begin hacking. If you move while hacking,the device deactivates.


MAIN GADGETS---

NIGHT VISION GOGGLES:The spies'ONLY vision mode,runs off a battery and gives you about 12 seconds before you would have to recharge. Used to peer into dark places to watch for sneak attacks and snipers.

ASSAULT RIFLE:The assault rifle holds about 45 rounds(15 ROUNDS PER MAGAZINE),is not equipped with a crosshair in weapon mode and by default automatically activates the laser sight. (Blue laser for echelon spies and yellow laser for upsilon spies) If ammunition comes to the ammount of 1 magazine A voice tells you you are low on ammo and enhanced reality displays icons leading to the nearest ammo box.(Ammo boxes are shared between teams)

             [Assault Rifle scope]

Comes with a scope that works at fully automatic fire,the scope disables the laser in this mode but leaves blindspots behind you. You are not able to hold your breath while using the scope,but instead,the scope is always stabilized and the former hold-breath button will be used to launch gadgets while in this mode.

PC System specs

[edit]

The specs for the PC version are crazy, I've never seen a minimum spec that high! I know it has to be accurate, as it is specific with the shaders on the video card, but if anyone has the game can they double check the box and also if theyr computer actually has that spec? It just seems, way too high JayKeaton 03:56, 21 October 2006 (UTC)[reply]


Yes the specs are indeed too high. Using a powerful shader 2.0 card (i.e. x850xt) it can't run, whereas chaos theory could run the shader 2.0 version (which was added in patch 1.4) smoothly with all the next gen settings on (HDR etc.) and other settings maxed out (at 1280x1024). Having asked Ubisoft, they said the graphics in double agent can't be displayed by a non-shader model 3.0 card. Obviously this seems odd for all the next gen effects in chaos theory could also be generated with SM 2.0. It would probably be a hassle to implement SM 2.0 in double agent but possible nonetheless. Additionally, Ubisoft told me there will be no patch! I have thus returned my game and I guess many others will too.

Dennis Haysbert

[edit]

Dennis Haysbert is the only actor to portray the voice of Lambert. The other person that was listed is actually a deceased boxer. Manofthespoon 22:53, 24 October 2006 (UTC)[reply]

There's more than one Don Jordan in the world. The Don Jordan of the Splinter Cell series portrayed Lambert in Splinter Cell, Splinter Cell: Chaos Theory, and Splinter Cell: Double Agent. Dennis Haysbert was only used as the voice of Lambert in Splinter Cell: Pandora Tomorrow. I'm changing it back to Don Jordan.--Cooldude6681 06:59, 26 October 2006 (UTC)[reply]

Yes. http://imdb.com/title/tt0837133/ --Dreaded Walrus 07:03, 26 October 2006 (UTC)[reply]
Okay, seeing how User:Manofthespoon again changed it to Dennis Haysbert, I will go into more detail. As seen in the previous link I provided, Don Jordan is the voice actor for Lambert in Double Agent. User:Manofthespoon, when reverting this time (using the IP 82.37.152.150, claimed that "Dennis Haysbert always has voiced Lambert."
Wrong. As seen on this IMDB link, which is Dennis Haysbert's filmography, it can clearly be seen that the only Splinter Cell he did, as Cooldude6681 said, was Pandora Tomorrow. All the other Splinter Cell pages on IMDB display Don Jordan's name, and Don Jordan's page displays the other Splinter Cell games. I was originally just passing through this article and cleaning up one of the sections, as seen in the page history, but I will not stand to allow false information being added by anyone, whether deliberate, or whether the user responsible simply doesn't know any better. If it's the latter, I recommend that User:Manofthespoon reads this discussion page, and realises his mistake. If it is the former, and User:Manofthespoon is disrupting Wikipedia deliberately, then I shall have to add the appropriate template to the user's talk page, and revert on sight. --Dreaded Walrus 11:14, 26 October 2006 (UTC)[reply]

Unreal Engine

[edit]

Unless you people can prove otherwise, the engine will remain at Unreal Engine 3.0 —The preceding unsigned comment was added by Zabrak (talkcontribs) .

There is no proof that it uses Unreal Engine 3.0, and much proof that it uses 2.5, including magazine interviews with the developers that I have read. Even a Google search for "Double Agent" + "Unreal 3" is made up largely of pages saying it should have used 3.0, or that the next game will use 3.0.
Likewise, a Google search for "Double Agent" + "Unreal 2" is made up mostly of pages saying it is using a modified version of 2.5.
And perhaps, most tellingly of all, as I used in the edit summary, the Unreal Wiki, which is "dedicated to gathering documentation on the Unreal Engine" mentions that it uses 2.5.
So that is why I reverted it back to 2.5. :) --Dreaded Walrus 01:13, 29 October 2006 (UTC)[reply]

I seriously couldn't believe my eyes when I seen this was running on Unreal Engine 2.5, it looks like it could easily be UE3. I think if it was UE3, it would have lower requirements than it does.--211.27.39.57 02:38, 15 November 2006 (UTC)[reply]

Absurd that the article had Unreal 3 engine all this time. It uses a heaviily modified Unreal 2.5 engine. The developer said it would have been too expensive to switch to the Unreal 3 engine in mid production. They did in Bioshock for example but not in this. If people want sources:

http://www.anandtech.com/printarticle.aspx?i=2884 http://wiki.beyondunreal.com/Legacy:Unreal_Engine_Versions/2#Unreal_Engine_2_using_released_projects_on_more_than_300_over_titles.2C_included_all_of_the_unknowned_PC.2C_Xbox.2C_PS2.2C_GmaeCube_titles http://ve3d.ign.com/articles/news/2635/Unreal-3-Engine-Performance-With-Rainbow-Six-Vegas 78.86.145.114 (talk) 22:40, 15 May 2008 (UTC)[reply]

Version differences

[edit]

Reading this comment over at Penny Arcade, I think a section comprehensivly describing which version has which features would be in line. Right now this information is more or less littered across the article and spoilers are quite a bit hard to dodge this way. - Cyrus XIII 09:06, 31 October 2006 (UTC)[reply]

Yes. I agree entirely. I remember reading about a year ago in Edge that there would be some major differences between the "next-gen" version and the "current-gen" version, and it seems that they were right. The only problem now is finding a reference, an online source that points out the differences quite comprehensively. Of course, we could just see if any editor here has, for example, the PS2 and 360 versions, but that would probably qualify as original research --Dreaded Walrus 11:59, 31 October 2006 (UTC)[reply]

Try the review sections over at IGN.com. I didn't read that thoroughly, but I think they pretty much summed up all the differences.81.232.114.123 18:59, 5 November 2006 (UTC)[reply]

Fom what I could gather at IGN, Ubisoft essentially produced two different games, the Xbox 360/PC version an the PS2/GC/Wii version. They differ in gameplay, level design and apparently the latter version takes a deeper approach at the story (which will probably matter to quite a few gamers out there). Now all we need is a decent approach how to include this information in the article and maybe a few more compact sources. (Digging through all those IGN reviews was quite puzzling.) Suggestions? - Cyrus XIII 16:41, 9 November 2006 (UTC)[reply]

The page needs to clarify which one is version 1 and which is version 2. Spartan198 (talk) 02:14, 17 January 2010 (UTC)[reply]

Cleaned up the "Ending" section

[edit]

Had a bit of rubbishy formatting, and the description of the "Worst" ending was a complete lie! Sam does NOT go to LA to arm the last bomb, that's total rubbish. What I posted there is what actually happens. Seriphyn

Can someone please correct Goof #2 about two officers talking?

[edit]

"In the Money Train mission, an officer is talking to an officer about him being just a "baby" on the force. The officer states that he was in the blackout of '08, probably a reference to the Penthouse mission in Splinter Cell: Chaos Theory, but also, the year is 2008 and, if the officer really did start on the force a year before, he would have been there too.."

This is really muddled. Who says who is a baby? Who was in the Penthouse mission? I don't know this goof, but someone who does please correct it.—The preceding unsigned comment was added by Wikaly324 (talkcontribs) .

Goof #1

[edit]

Sarah Burns' gravestone is not seen in the game (at least in the 360), but it is in the PSP version. Wouldn't the goof belong on the Splinter Cell: Essentials page instead? —The preceding unsigned comment was added by Halohawk14 (talkcontribs) .

I haven't played the whole 360 game yet, (just bits and pieces at my friend's house) but I know that they reused several cutscenes (such as the falling goggles) in all of the versions. In the XBox version, the Gravestone is shown in the cutscene right before the prision level starts. Also, she is a Fisher now, although Sam warned her against it. Muad'dib 69 21:43, 30 December 2006 (UTC)[reply]

System Requirements is wrong

[edit]

Even though I have 10 gb free of hard drive space, it still won't install as it is complaining about not having enough space

It really needs 12gb for a full install. --84.249.253.201 15:36, 26 December 2006 (UTC)[reply]

UPSILON Force

[edit]

Is the multiplayer considered canon like the previous Versus modes? Are the spies in this version of multiplayer still SHADOWNET? It makes me wonder what kind of organization such as UPSILON deals out Mercenaries and Spies equivalent to Third Echelon is. —The preceding unsigned comment was added by 147.144.1.251 (talk) 22:19, 5 December 2006 (UTC).[reply]

360 Version

[edit]

I only played the Xbox version, the article states Hisham dies at the start, but you rescue him in another mission, unless its on Hisham. --Elven6 22:50, 10 December 2006 (UTC)[reply]

Version Bias?

[edit]

Why is there only information on the 360/PC version? There also be more information on the other versions, such as PS2/GC/etc. PhnxFyreG 04:28, 30 December 2006 (UTC)[reply]

Yeah, more information would be great, the XBox/NGC/PS2/Wii versions are completly diffrent from the 360/computer versions, and each of those are different from each other. More explanation on how to get the different endings on current consoles would help me tremendously. (if they exist, I've played through the XBox game several times and I see no diffrence in the endings other than what blows up at the very end.) Also, it appears to me that some of the 360 information is really for the XBox. It says Double Agent is simply a mod for Chaos Theory. This is very true of the XBox version, which plays just slightly better than CT. However, the 360 version is far different from Chaos Theory, most of the game you are without goggles, there is very little shadow anywhere to hide in, and there is nearly no HUD. This makes for a completely diffrent game experience than Chaos Theory, so please put this comment where it belongs, in the XBox section. Muad'dib 69 21:30, 30 December 2006 (UTC)[reply]

PC Version Bugs

[edit]

I'm not sure if this is the appropriate venue, but some people reading this might be considering purchasing the game. Those people should be notified about the horrible bugs that plague the PC version, making it virtually unplayable for many people. It's strange because I have not seen a single negative review by any major reviewer (they all rank it at least 8 / 10). I guess it depends on what hardware you have, but take a look at the Ubisoft forums and you will see the frustration many people are feeling. I bought the game and unfortunately it is unplayable for me in the latter levels (constant crashes to the desktop). There is a patch in the works (1.03), but the situation is so bad that I would recommend getting one of the console versions instead. If you are hellbent on getting the PC version, wait a couple of months and see if Ubisoft is able to fix the problems.

Yes, the PC version is enough to make one weep with sadness. This link: http://uk.pc.gamespy.com/pc/tom-clancys-splinter-cell-4/751217p1.html is thus far the most accurate review, and seemingly the only review that was actually carried out on the PC itself. All of the other reviews were simply copied/pasted versions of the Xbox360 review. In fact, IGN had to edit their review because it originally contained reference to the "X" button; something certainly not found on a PC and very telling of the actual circumstances of the review. I am going to edit this article and reference that review. Also, almost every user review of the PC version has been negative and the Ubisoft forums are "Alight", as they say, with unhappy people barely able to play the game. I spent good money on this travesty as I had enjoyed the rest of the series so much, but was bitterly disappointed, despite only running across a few of the bugs mentioned. The graphics are inferior to Chaos Theory, and the gameplay has been dumbed down. You will not be able to play this game unless you've bought a high-end graphics card (That supports Shader Model 3) in the last year - it won't even load. I will watch this page for a few days and if there are no objections, I'm going to go hammer-and-tongs on the criticism section. Sle 12:45, 7 January 2007 (UTC)[reply]

Rack up the complaints. I purchased this game, pre-order, from Amazon on the 27th October or somesuch date meaning "fortunately" I only spent £17.99 on it. Fortunately is a bit tongue in cheek as I have never ever played it. In fact it wont even start. It crashes at the load in (The multiplayer does however seem to work) and simply refuses to function. Now I tried this on my old comp (P4 2.1, 1Gig Ram, GeForceTi4600) and it whinged about the lovely Pixel Shader requirement (my card being 1.7 or something, the requirement being 3.0 despite the fact that this game supposedly plays on the Xbox that utilises an ancient GeForce 3 based piece of tech). So I used my Dads vid card (GeForce 7600 or something so a bit less oomph, but pixel shader 3) and received a crash error instead of the Pixel Shader error.
Now I have my new computer. P4 Dual Core 6700, GeForce 8800GTX 1Gig, 4Gig of ram...and still the game crashes at the load up. This system set up (as an example) runs F.E.A.R., Far Cry and Half-Life 2 at maximum settings across the board and is basically a complete new build as of the 1st of February.--Koncorde 10:14, 7 February 2007 (UTC)[reply]
Quick update, I got the game to play and have nearly completed it. 2 years after I bought it. I guess either an Nvidia update or associated driver fix in the last 2 years has done the trick.--80.195.90.97 (talk) 22:25, 18 March 2009 (UTC)[reply]

Split article?

[edit]

I think, considering the immense differences between almost every aspect of the games on the 360 and PC and Xbox, PS2, Gamecube and Wii, including story, gameplay, etc. that the 2 versions could almost be considered 2 different products, and each one should have it's own page, and searching for Splinter Cell: Double Agent will lead to a disambiguation page, where a reader can choose which version to view information on. As it stands, this article is pretty biased towards the 360 version anyway, and the way that Current gen and last gen information is dispersed throughout the article can make it hard to tell what applys to what. 80.229.173.125 11:51, 28 January 2007 (UTC)[reply]

No I dont think this would be helpfull, in the end it is the same game, with a fiew differences —The preceding unsigned comment was added by ChrisJG (talkcontribs) 09:13, 31 January 2007 (UTC).[reply]

I believe that the two version should be split, even though Fisher has the same goal to destroy the JBA, events that happen in the Gamecube and PS2 version, don't even exist in the 360 and PC version.68.57.141.195 04:28, 1 February 2007 (UTC)Cody[reply]

Actually the two games are completely different, its not just a few differences, everything is different. The lvels are completely different in each game, and if you were to try to use a walkthru for one, it wouldn't work for the other. About the only thing they have in common is the stories roughly overlap every now and then.69.226.99.154 23:01, 28 February 2007 (UTC)[reply]

Trivia

[edit]

Is this valid? Many members of the JBA, or John Brown's Army, are Southern. This makes the organization's name somewhat peculiar, considering that John Brown was an outspoken abolitionist and was hated across the South. It is possibly a nod to their hatred of John Brown, or even their respect for him. In the PS2 version, it is possible to hack a computer in which reveals Enrica's background, including her environmental causes and "lefty" politics. However, the group's politics are not discussed beyond this. Isn't it simply likely that they identified with the fact John Brown was a militant abolitionist struggling against the government just as they are? It must be noted that given the game is 'current' then it's likely the people involved specifically have no issue with John Brown (so isn't likely "hated" across the south to this day). To then say it's a nod to, or against, is a confusing sentence. In addition, given the further information provided in the PS2 format we can only presume that Enrica is a militant lefty which again supports the idea that JBA are indeed an organization who see themselves as Robin Hood/John Brown law breakers with the purpose of furthering the cause of freedom.--Koncorde 11:26, 9 February 2007 (UTC)[reply]

Removal of game criticism

[edit]

I do not want to start an edit war.

But a user named dreaded walrus just removed my very tempered section on critcisms leveled against the game, claiming they are mentioned in "reception". He is wrong. They are not explicitely and clearly mentioned there. This article here is one goddamned piece of product propaganda. If wikipedia details comnmercial products to such degree, it must be possible to unmistakably tell prospective customers what is wrong with the product. I personally paid about 60 bucks (49 €) for this thing, and it will not even run on my computer. I couldn't have known before - the hardware requirements are so small on the package I cant read them. And I don't really memorize what version of an obscure api my graphics card supports anyway. Had I looked before on wikipedia, I would not have been any better informed ("shader 3.0" just is not an appropriate qualifying property). O yeah, and they won't even talk to me, either "don't bother to ask" is their official policy.

Dreaded Walrus, I have no idea if you are a paid marketing shill from ubisoft tasked with cleaning out their propaganda articles on Wikipdia, or just a misguided fanboy. I strongly suggest you defend your actions satisfactorily, otherwise I will reinstate my changes. Wefa 17:10, 10 March 2007 (UTC)[reply]

Hi Wefa. Firstly, remember to Stay calm. I read through the edit you introduced before I reverted. I can see that you put some time into it, so I can understand why it must be disappointing to have it removed soon after having it added. It was quite well written, to be honest, though it was uncited. I would have left it in, if it weren't for the lack of citations, and also because I felt that the two points the edit makes about the game (Bugs, and high system requirements) are mentioned below in the "Reception" section, thusly:
GameSpy gave the PC version 2.5/5 stars. The low score comes from the many bugs and steep system requirements. [3]
Like I say, the points mentioned in your edit were already mentioned in the article.
I must admit I don't enjoy being called either an Ubisoft shill (not being a huge fan of the company myself), or a fanboy (I consider myself to have slightly more sense than to have a blind eye to all misgivings of a game or company), and I must also admit this is the first time I have been likened to either.
Here's a thought:
How about you go and find reliable sources for the material included in your edit (as by guidelines, most statements - especially negative ones - should be referenced), and then I'll be all for including it in the article.
Oh, and as an aside, I also own the game - the Xbox 360 version, alas - and am also disappointed in it, but for an entirely different reason. I just didn't enjoy it. ;) --Dreaded Walrus 17:31, 10 March 2007 (UTC)[reply]

Lambert DOESN'T die in any case

[edit]

The article states that Lambert dies either way, but that is not true. If you don't shoot Lambert, for the rest of mission you can see he maintains body heat with your OPSAT - dead people don't show up on it. —The preceding unsigned comment was added by 60.228.167.87 (talk) 00:51, 6 April 2007 (UTC).[reply]

Yeah, regardless of where you shoot him, he's still alive but with labored breathing.

New Features Version 2

[edit]

In New Features Version 2, what is the "additional single-player mission with alternate ending" referring to?

"Extended" co-op for Windows?

[edit]

My friend and I both just bought Double Agent for PC, and the majority of the reason we wanted it was to experience some awesome online co-op play like we did in Chaos Theory so long ago. We've been playing through some of the "co-op challenges", and finally realized that they probably weren't leading us to the real co-op we knew and loved, with those slick co-op actions like boosts, rappel lines, etc. So after reading this article, I was disappointed to find out about the two different versions of the game, and that Windows didn't have a co-op mode similar to Chaos Theory's.

So what I'm here for is to (1) confirm that there is no "real" co-op mode in Double Agent PC, like there was in Chaos Theory PC (aren't the co-op challenges just basically playing a multiplayer game against bots?) and (2) see if there is any chance of some patch or something that would enable us to play the normal co-op mode on PC sometime in the near future.

I both thank you for, and dread, any responses. --Qhiiyr 04:53, 2 July 2007 (UTC)[reply]

No. There have been plenty of people asking this on the Ubi forums. No. If you look historically, Ubi Shanghai games are not good.ColdFusion650 11:45, 2 July 2007 (UTC)[reply]


Version 1 Multiplayer

[edit]

I can't figure this out, do the version 1 copies of this game have a co-op similar to the version 2 copies (a set of missions that tie in to the main story, etc) this article is a little bit confusing when it comes to that, and it could maybe use a little cleaning up around there. —Preceding unsigned comment added by 68.99.190.230 (talkcontribs) 20:49, August 5, 2007

The next gen version (ie Xbox 360 and PC) does not have co-op. All co-op discussion in the article is clearly under the heading of "Version 2", so I don't think any further clarification is necessary. ColdFusion650 01:53, 6 August 2007 (UTC)[reply]

From Double Agent to Conviction

[edit]

Why is Sam Fisher on the run in hiding in Conviction? Why did he flee after the SWAT team invaded the JBA HQ if he's on their side, after all, it was Fisher that infiltrated the JBA and brought them all down? 68.195.59.194 05:30, 1 September 2007 (UTC)[reply]

Who are the JBA?

[edit]

What is the John Brown's Army all about? What is their ideology, and what are their goals? From what I've been hearing, they're a generic stereotypical conception of a 90's, pre-9/11 homegrown American terrorist group (all militiamen and Klan members). Is that true? If so, it's really odd to run into one of those anti-Federal Gov't types in a distinctly post-9/11 setting. Well, outside of Jericho anyhows. -MonkStar 09:13, 19 October 2007 (UTC)[reply]

changing the dates

[edit]

Someone keeps changing the date of 6 months to 5 months in the plot. The game specifically says he was in prison for six months. Putting anything else is blatant original research. ColdFusion650 (talk) 17:04, 24 November 2007 (UTC)[reply]

Listen man, Sam Fisher is sent to prison in September of 2007. The date in the prison level shows that he escaped from prison in February 1, 2008. That's FIVE FULL MONTHS. Learn how to count dude. —Preceding unsigned comment added by 24.94.122.31 (talk) 20:14, 27 November 2007 (UTC)[reply]
Original research is not a good excuse for doing something. In fact, it is a reason not to. ColdFusion650 (talk) 00:35, 28 November 2007 (UTC)[reply]

At least you admit you are wrong. :D I shall not bother you again. —Preceding unsigned comment added by 24.94.122.31 (talk) 02:12, 28 November 2007 (UTC)[reply]

I never admitted that I'm wrong. I just don't have the time to contact an administrator and jump through all the loop holes to get them make you quit. ColdFusion650 (talk) 23:07, 28 November 2007 (UTC)[reply]
HA HA HA HA, whatever you say my nemesis. XD  —Preceding unsigned comment added by 24.94.122.31 (talk) 13:50, 5 December 2007 (UTC)[reply] 

Back off dude he is right you just found a bug big deal

PC version discrepancy between this article and the main Splinter Cell article

[edit]

On the main article, it claims PC is version two:

Tom Clancy's Splinter Cell: Double Agent (2006) Ubisoft Shanghai (XBox 360/PS3)/Ubisoft Montreal (Wii/Xbox/PS2/PC)

On this article, it claims PC is version one:

One version (Version one) was made by Ubisoft Shanghai, who developed Tom Clancy's Splinter Cell: Pandora Tomorrow and was released on the Xbox 360, Windows, and PlayStation 3. The other version (Version two) was made by Ubisoft Montreal (Tom Clancy's Splinter Cell and Tom Clancy's Splinter Cell: Chaos Theory) and was released for the Xbox, PlayStation 2, Nintendo GameCube and Nintendo Wii. The Xbox 360/PlayStation 3/Windows versions feature a completely custom engine while the PS2/Xbox/Wii versions play more like the classic Splinter Cell games.

I don't know which article is correct. Someone needs to update whichever article does not have the correct information. FordGT90Concept (talk) 17:43, 24 August 2008 (UTC)[reply]

There is no official "version one" and "version two". Ubisoft has never called them that. The articles just use those labels instead of saying "360/PS3/PC version" and "XBOX/PS2/GC/Wii version". ColdFusion650 (talk) 22:40, 27 August 2008 (UTC)[reply]

Actual Storyline

[edit]

Shouldn't the story be explained by the facts given in Splinter Cell: Conviction, such as Lambert being dead and Sarah PRESUMABLY killed? I mean, it's a series, what happens in part two is linked to part one, right? — Preceding unsigned comment added by 82.75.109.153 (talk) 19:59, 17 October 2011 (UTC)[reply]