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chess images

[edit]


abcdefgh
8
a8 black circle
b8 white circle
c8 black cross
d8 one
e8 two
a7 black circle
b7 white circle
c7 black cross
d7 one
e7 two
8
77
66
55
44
33
22
11
abcdefgh

from Wikibooks

[edit]

King and Queen vs. King

[edit]
abcdefgh
8
d6 black king
a1 white king
b1 white queen
8
77
66
55
44
33
22
11
abcdefgh
Sample starting position for K+Q vs. K mate

Delivering checkmate with a king and queen against a lone king is quite easy. The basic technique involves driving the king to the edge of the board, which the queen can do by herself. It's faster if you use your king and queen together, but this increases the probability of a stalemate, so beginners should do it without the king. The technique described below will accomplish the mate in about 10 to 15 moves.

Here's an example (see diagram on right):

1.Qb5

Cutting the black king off along the fifth rank.

1...Ke6

1...Kc7 2.Qa6 limits Black's king to the last two ranks.

abcdefgh
8
e6 black king
c5 white queen
a1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 2.Qc5

2.Qc5 (see diagram)

During this phase, notice how White's queen always stays a knight's move away from the black king, and how no checks are necessary (or even desirable). Moves like 2.Qc6+? only allow Black's king more freedom after 2...Ke5.

2...Kf6 3.Qd5 Kg6 4.Qe5 Kf7

After 4...Kh6 5.Qg3 White's goal has been achieved: the black king is trapped on the edge. White will then bring his king to f6 to force mate.

5.Qd6 Kg7 6.Qe6 Kh7

Black's king is forced to the edge of the board no matter what he does, e.g. 6...Kf8 7.Qd7.

abcdefgh
8
h6 black king
g4 white queen
b2 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 8.Kb2

7.Qg4 Kh6 8.Kb2 (see diagram)

Now that Black's king is stuck, the white monarch comes in to finish off his adversary.

8...Kh7 9.Kc3

9.Qg5 doesn't spoil anything, but it isn't necessary. Unlike the king and rook vs. king mate, here Black's king doesn't have to be trapped in the corner.

9...Kh8 10.Kd4

10 Qg6=?? stalemate was what Black was hoping for. Beware of this trap!

10...Kh7 11.Ke5 Kh8 12.Kf6 Kh7 13.Qg7#.


fractions

[edit]

15 3+34

½ ⅔

Bubba73 (talk · contribs · checkuser · block user · block log · edit count)

diagram problems

[edit]
Bruce Moreland
abcdefgh
8
a8 white king
c8 black king
e7 black knight
a2 white pawn
c2 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Black to move checkmates in 17 moves
Fischer-Petrosian 1959
abcdefgh
8
g8 white queen
h8 white queen
b6 black king
c6 black pawn
d6 black queen
e5 black pawn
c4 white pawn
d4 black pawn
e4 white pawn
c3 black knight
d3 white pawn
g3 white pawn
a1 black queen
f1 white bishop
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Fischer-Petrosian 1959
abcdefgh
8
g8 white queen
h8 white queen
b6 black king
c6 black pawn
d6 black queen
e5 black pawn
c4 white pawn
d4 black pawn
e4 white pawn
c3 black knight
d3 white pawn
g3 white pawn
a1 black queen
f1 white bishop
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Position after 37. h8(Q), four queens


An "=" in the caption messes the diagram up:

"You need to use {{=}} when writing = in templates. This is a limitation of all templates."
Fischer-Petrosian 1959
abcdefgh
8
g8 white queen
h8 white queen
b6 black king
c6 black pawn
d6 black queen
e5 black pawn
c4 white pawn
d4 black pawn
e4 white pawn
c3 black knight
d3 white pawn
g3 white pawn
a1 black queen
f1 white bishop
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh

Harv

[edit]
  • (Smith 2000, pp. 137–39)
  • (Smith 2000:137–39)

Two knights

[edit]

The two knights endgame is a chess endgame with a king and two knights versus a king, possibly with some other material. The material with the defending king is usually one pawn, but some positions studied involve additional pawns or other pieces. In contrast to a king plus two bishops, or a bishop and a knight, a king and two knights cannot force checkmate against a lone king. (However, the superior side can force stalemate.) Although there are checkmate positions, the superior side cannot force them against proper (and easy) defense (Speelman, Tisdall & Wade 1993:11).

abcdefgh
8
b3 white king
c2 white knight
d2 white knight
a1 black king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate position, but it cannot be forced (Seirawan 2003:17). The knight on d2 could be on c3 or a3 instead, and the white king could be on a3 instead.

On the other hand, if the lone king has a pawn (and sometimes with more pawns), then checkmate can be forced in some cases. These positions were studied extensively by A. A. Troitzky. If the defender's pawn is blocked on or before the "Troitzky line", the stronger side can force checkmate, although it may require up to 115 moves with optimal play. The reason that checkmate can be forced is that the pawn gives the defender a piece to move and deprives him of a stalemate defense (Müller & Lamprecht 2001:19–20). The technique (when it is possible) is to block the pawn with one knight and use the king and other knight to force the opposing king into a corner or near the other knight. Then when the block on the pawn is removed, the knight can be used to checkmate (Dvoretsky 2006:280).

Two knights cannot force checkmate

[edit]

Although there are checkmate positions with two knights against a king, they cannot be forced. Edmar Mednis stated that this inability to force checkmate is "one of the great injustices of chess" (Mednis 1996:40).

Unlike some other theoretically drawn endgames, such as a rook and bishop versus rook, the defender has an easy task in all endings with two knights versus a lone king. He simply has to avoid moving into a position in which he can be checkmated on the next move, and he always has another move available in such situations (Speelman, Tisdall & Wade 1993:11).

Three knights and a king can force checkmate against a lone king within twenty moves (unless the defending king can win one of the knights) (Fine 1941:5–6).

In the corner

[edit]
Keres
abcdefgh
8
h8 black king
e6 white knight
g6 white king
f5 white knight
8
77
66
55
44
33
22
11
abcdefgh
Two knights cannot force checkmate

The player with the lone king has to make a blunder to be checkmated. In this position, 1.Ne7 or 1.Nh6 immediately stalemates Black. White can try instead:

1. Nf8 Kg8
2. Nd7 Kh8
3. Nd6 Kg8
4. Nf6+

now if Black moves 4...Kh8?? then 5.Nf7# is checkmate, but if Black moves

4... Kf8

then White has made no progress (Keres 1984:2–3).

Berger
abcdefgh
8
g8 black king
d6 white knight
e6 white knight
g6 white king
8
77
66
55
44
33
22
11
abcdefgh
Draw with either side to move

Johann Berger gave this position, a draw with either side to move. With White to move:

1. Nf5 Kh8
2. Ng5 Kg8
3. Ne7 Kf8! (Black just avoids 3...Kh8? which leads to a checkmate on the next move with 4.Nf7#)
4. Kf6 Ke8

and White has made no progress. With Black to move:

1... Kh8
2. Nf7 Kg8
3. Nh6 Kh8
4. Ng5

gives stalemate (Guliev 2003:74).

On the edge

[edit]
abcdefgh
8
c8 black king
f8 white king
c4 white knight
d4 white knight
8
77
66
55
44
33
22
11
abcdefgh
White can also try for a mate on the edge of the board

There are also checkmate positions with the inferior side's king on the edge of the board (instead of the corner), but again they cannot be forced. In the position at right, White can try 1. Nb6+, hoping for 1...Kd8?? 2.Ne6#. Black can easily avoid this with, for example, 1... Kc7. This possible checkmate is the basis of some problems (see below).

Examples from games

[edit]
Benko vs. Bronstein, 1949
abcdefgh
8
g4 white knight
c3 white king
f3 black king
g3 black knight
f1 black knight
8
77
66
55
44
33
22
11
abcdefgh
Position before 106. Nh2+

In this position from a 1949 game[1] between Pal Benko and David Bronstein, Black had just underpromoted to a knight (104...f2–f1=N+ 105.Kd2–c3 Kg2–f3). Black did not promote to a queen or any other piece because White could fork Black's king and his newly promoted piece (104...f1=Q 105.Ne3+) immediately after the promotion. White made the humorous move

106. Nh2+

forking Black's king and knight, but sacrificing the knight. Black responded

106... Nxh2

and a draw was agreed (Benko 2007:133).

Another example is the eighth game from the 1981 World Chess Championship match between Anatoly Karpov and Viktor Korchnoi.[2]

Troitzky line

[edit]
abcdefgh
8
b6 black circle
g6 black circle
c5 black circle
f5 black circle
a4 black circle
d4 black circle
e4 black circle
h4 black circle
8
77
66
55
44
33
22
11
abcdefgh
Troitzky line: two white knights can checkmate if the black pawn is blocked on or before the marked squares

The Troitzky (or Troitsky) line (or Troitzky position) is a key motif in chess endgame theory in the rare and practically unimportant (but theoretically interesting) ending of two knights versus a pawn. The endgame was analyzed by A. A. Troitzky.

Whilst two knights cannot force checkmate (with the help of their king) against a lone king, a decrease in material advantage allowing the defending king to have a pawn can actually cause his demise. This is due to the fact that a common technique in this endgame is that of reducing the defending king to a position that would be a stalemate except for an available pawn move, and allowing the pawn to move can allow the attacking knights to move in for the kill. For the position with White on the attack, Troitsky established that if a black pawn is blockaded (by one of the white knights) on a square no further forward than the line a4–b6–c5–d4–e4–f5–g6–h4, then White can win the resulting endgame (and similarly in reverse for Black), no matter where the other pieces are placed. However, the checkmate procedure is difficult and long. In fact, it can require up to 115 moves by White, so in competition often a draw by the fifty-move rule will occur first (but see this article and Second Troitzky line section for the zone where the win can be forced within fifty moves). Therefore the ending is more of theoretical than practical interest. If the defending black pawn is past the Troitsky line, there are zones such that if the black king is in one, white still has a theoretical win; otherwise the position is a draw.

John Nunn analyzed the endgame of two knights versus a pawn with an endgame tablebase and stated that "the analysis of Troitsky and others is astonishingly accurate" (Nunn 1995:265).

Even when the position is a theoretical win, it is very complicated and difficult to play correctly. Even grandmasters fail to win it. Andor Lilienthal failed to win it twice in a six-year period, see Norman vs. Lilienthal and Smyslov vs. Lilienthal. But a fine win is in a game by Seitz, see Znosko-Borovsky vs. Seitz (Giddins 2012:26).

Two knights versus pawn is sometimes called the "Halley's Comet" endgame.[3]

Examples

[edit]
abcdefgh
8
f7 white king
h7 black king
f5 white knight
d3 black pawn
d2 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move wins

This diagram shows an example of how having the pawn makes things worse for Black (here Black's pawn is past the Troitsky line), by making Black have a move available instead of being stalemated.

1. Ne4 d2
2. Nf6+ Kh8
3. Ne7 (if Black did not have the pawn at this point, the game would be a draw because of stalemate)
3... d1=Q
4. Ng6#

If Black did not have the pawn move available, White could not force checkmate.

abcdefgh
8
a7 black king
e5 white king
f5 black knight
a3 white pawn
b1 black knight
8
77
66
55
44
33
22
11
abcdefgh
Black to move wins in 115 moves

The longest win is this position that requires 115 moves, starting with 1... Ne7 (this is not the only possible example of position where 115 moves are required to win).

Pawn beyond the Troitsky line

[edit]
Chéron, 1955
abcdefgh
8
c4 white knight
g3 black pawn
a2 black king
c2 white king
g2 white knight
8
77
66
55
44
33
22
11
abcdefgh
White wins with either side to move

If a pawn is beyond the Troitsky line, the result usually depends on the location of the defending king. Usually there is a "drawing area" and a "losing area" for the defending king, which was also analyzed by Troitsky. In this study by André Chéron, White wins even though the pawn is well beyond the Troitsky line (Müller & Lamprecht 2001:20).

abcdefgh
8
a8 black cross
b8 black cross
c8 black cross
d8 black cross
a7 black cross
b7 black cross
c7 black cross
d7 black cross
e7 black cross
a6 black cross
b6 black cross
c6 black cross
d6 white knight
e6 black cross
f6 black cross
g6 black king
b5 black cross
c5 black cross
d5 black cross
e5 white king
f5 black cross
c4 black cross
d4 black cross
e4 black cross
f4 black cross
h3 black pawn
h2 white knight
8
77
66
55
44
33
22
11
abcdefgh
Drawing area marked with "X"

In this diagram, if the black king can enter the drawing area and remain there, the game is a draw. Black cannot be checkmated in the a8 corner because the knight on h2 is too far away – the pawn would advance. Checkmate can be forced in the a1 and h8 corners (Averbakh & Chekhover 1977:119).

Topalov versus Karpov

[edit]
Topalov vs. Karpov, 2000
abcdefgh
8
g4 black pawn
b3 white king
d3 white knight
e2 white knight
b1 black king
8
77
66
55
44
33
22
11
abcdefgh
White won after 74. Ne2, even though the pawn was past the Troitzky line.

Anatoly Karpov lost an endgame with a pawn versus two knights to Veselin Topalov [4] although he had a theoretical draw with a pawn past the Troitzky line; because of its rarity, Karpov seemed not to know the theory of drawing and headed for the wrong corner. (Depending on the position of the pawn, checkmate can be forced only in certain corners (Troitzky 2006).) In this "rapid play" time control, the position in the game was initially a draw, but Karpov made a bad move which resulted in a lost position. Topalov later made a bad move, making the position a draw, but Karpov made another bad move, resulting in a lost position again.[5]

Wang versus Anand

[edit]
Wang vs. Anand, 2009
abcdefgh
8
c6 black king
a5 white king
c3 white pawn
f3 black knight
g3 black knight
8
77
66
55
44
33
22
11
abcdefgh
Position after 61. Kxa5

This position from a blindfold game between Yue Wang and Viswanathan Anand is an example of a win with the pawn past the Troitsky line.[6] After

61... Ne4
62. c4 Nc5!

the pawn is blocked but it is past the Troitsky line – Black has a forced win (Soltis 2010:42). However, the actual game was drawn.

Second Troitzky line

[edit]
abcdefgh
8
b6 black cross
g6 black cross
a5 black circle
c5 black circle
d5 black circle
e5 black circle
f5 black circle
h5 black circle
8
77
66
55
44
33
22
11
abcdefgh
Second Troitzky line

Since many of the wins when the pawn is blocked on or behind the Troitzky line require more than fifty moves (and thus would be draws under the fifty-move rule) Karsten Müller asked for the "second Troitzky line", which corresponds to where the knights can win without the fifty-move rule coming into effect. If Black's pawn is blocked by a white knight on or behind one of the dots, White can force a win within fifty moves. If the pawn can be blocked on or behind one of the Xs, White can force a win within fifty moves more than 99 percent of the time.[7]

More pawns

[edit]

Two knights can win in some cases when the defender has more than one pawn. First the knights should blockade the pawns and then capture all except one. The knights cannot set up an effective blockade against four connected pawns, so the position generally results in a draw. Five or more pawns usually win against two knights (Fine & Benko 2003:101).

Fine & Benko, diagram 201
abcdefgh
8
c5 black king
d5 black pawn
e5 black pawn
b2 white king
d2 white knight
e2 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move wins
Fine, ECE #1778
abcdefgh
8
c6 black pawn
d6 black pawn
e6 black pawn
f6 black king
c3 white knight
e3 white king
f3 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move wins
Rinck, 1935, ECE #1780
abcdefgh
8
c8 black knight
d8 black knight
d6 white pawn
g5 white pawn
f4 white pawn
h3 black king
h1 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move wins

Example from game

[edit]
Motwana vs. I. Gurevich
abcdefgh
8
e6 black king
c5 white king
d5 black knight
e5 white pawn
f5 black knight
d4 white pawn
8
77
66
55
44
33
22
11
abcdefgh
Position after Black's 72nd move

In this 1991 game between Paul Motwana and Ilya Gurevich, Black has blockaded the white pawns. In ten moves, Black won the pawn on d4. There were some inaccuracies on both sides, but White resigned on move 99 (Speelman, Tisdall & Wade 1993:114).

Position of mutual zugzwang

[edit]
Troitsky
abcdefgh
8
h8 black king
f7 white king
f5 white knight
d3 black pawn
d2 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move draws; Black to move loses

There are positions of mutual zugzwang in the endgame with two knights versus one pawn. In this position, White to move draws but Black to move loses. With Black to move:

1... Kh7
2. Ne4 d2
3. Nf6+ Kh8
4. Ne7 (or 4.Nh4) d1=Q
5. Ng6#

With White to move, Black draws with correct play. White cannot put Black in zugzwang:

1. Kf6 Kh7
2. Kf7 Kh8
3. Kg6 Kg8
4. Ng7 Kf8
5. Kf6 Kg8
6. Ne6 Kh7! (but not 6...Kh8? because White wins after 7.Kg6!, which puts Black to move)
7. Kg5 Kg8
8. Kg6 Kh8

and White has no way to force a win (Averbakh & Chekhover 1977:106).

Checkmate in problems

[edit]

The possible checkmate on the edge of the board is the basis of some composed chess problems, as well as variations of the checkmate with two knights against a pawn.

Two knights versus one knight

[edit]
abcdefgh
8
d8 black king
f8 white king
c7 black knight
b6 white knight
d5 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move…

In some positions it is possible for two knights to force checkmate against one knight, using the same idea, e.g. the defending knight makes a move available that would avoid stalemate. In position on the right White wins after 1. Nf4! followed by 2. Ne6# . [citation needed]

Angos

[edit]
Angos, 2005
abcdefgh
8
d8 white knight
g8 black king
b7 black knight
d7 white knight
g6 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move and mate in four

In this problem by Alex Angos, White checkmates in four moves:

1. Ne6! Nd8
2. Nf6+ Kh8
3. Ng5 Nany (Black is in zugzwang and any knight move must abandon the protection of the f7-square)
4. Nf7# (Angos 2005:46).
Berger, 1890
abcdefgh
8
e8 black knight
g8 black king
d6 white knight
e6 white knight
g6 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move and mate in four

A similar problem was composed by Johann Berger in 1890. The solution is:

1. Nf7! Nd6
2. Nh6+ Kh8
3. Ng5

followed by

4. Ngf7# (Matanović 1993:492–93).

de Musset

[edit]
Alfred de Musset, 1849
abcdefgh
8
b8 black knight
e8 black king
g8 white king
h7 white rook
e5 white knight
g4 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move and mate in three

In this composition by Alfred de Musset, White checkmates on the edge of the board in three moves with:

1. Rd7 Nxd7
2. Nc6 Nany
3. Nf6# (Hooper & Whyld 1992).

Sobolevsky

[edit]
P. Sobolevsky, Shakhmaty v SSSR, 1951
abcdefgh
8
f7 black king
h7 white knight
f6 white bishop
g6 white knight
h3 white king
g2 black knight
h2 black bishop
8
77
66
55
44
33
22
11
abcdefgh
White to move and win

In this problem composed by Sobolevsky, White wins by checkmating with two knights:

1. Nh8+ Kg8
2. Kxg2 Bf4
3. Ng6 Bh6!
4. Ng5 Bg7!
5. Ne7+ Kh8
6. Nf7+ Kh7
7. Bh4! Bf6!
8. Ng5+ Kh6
9. Ng8+ Kh5
10. Nxf6+! Kxh4
11. Nf3# (Nunn 1981:6).

Nadanian

[edit]
Ashot Nadanian, ChessBase, 2009[8]
abcdefgh
8
h8 white rook
d7 black knight
g7 black rook
d6 white knight
g6 black knight
h6 black pawn
g5 black king
h5 white pawn
d4 white knight
f4 black pawn
h3 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move and win

In this problem composed by Ashot Nadanian, White wins by checkmating with two knights:

1. Rg8!! Rxg8

If 1...Re7, then 2.N6f5! Re1 3.Rxg6+ Kxh5 4.Rxh6+ Kg5 5.Nf3+ and White wins.

2. Ne4+ Kxh5
3. Ne6

and checkmate on the next move, due to zugzwang; two white knights deliver four different checkmates:[9]

  • 3... Rany 4. Ng7#
  • 3... Ndany 4. Nf6#
  • 3... Ngany 4. Nf4#
  • 3... f3 4. Ng3#

History

[edit]

The fact that two knights can sometimes win against one or more pawns was known at least as early as 1780, when Chapsis did a partial analysis of three positions with the pawn on f4 or h4 (Troitzky 2006:200). In 1851 Horwitz and Kling published three positions where the knights win against one pawn and two positions where they win against two pawns (Horwitz & Kling 1986:64–68). The analysis by Chapsis was revised by Guretsky-Cornitz and others, and included by Johann Berger in Theory and Practice of the Endgame, first published in 1891. However, the analysis by Guretsky-Cornitz was incorrect and the original analysis by Chapsis was in principle correct (Troitzky 2006:200). Troitsky started studying the endgame in the early 20th century and published his extensive analysis in 1937 (Mednis 1996:43). Modern computer analysis found it to be very accurate (Nunn 1995:265).

Master games with this ending are rare – Troitzky knew of only six when he published his analysis in 1937. In the first four (from c. 1890 to 1913), the weaker side brought about the ending to obtain a draw from an opponent who did not know how to win. The first master game with a win was in 1931 when Adolf Seitz beat Eugene Znosko-Borovsky (Troitzky 2006:197–99).[10]

Horwitz & Kling, 1851
abcdefgh
8
d4 black pawn
b3 white king
d3 white knight
b1 black king
g1 white knight
8
77
66
55
44
33
22
11
abcdefgh
White to move checkmates in six moves
Horwitz & Kling, 1851
abcdefgh
8
g6 white knight
f5 white knight
h3 black pawn
e2 white king
g2 black king
h2 black pawn
8
77
66
55
44
33
22
11
abcdefgh
White to move wins
Pollock vs. Showalter, c. 1890
abcdefgh
8
a7 black pawn
a5 white knight
c4 white knight
g4 black king
f2 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move. Pollock refused to continue and agreed to a draw six moves later, but White has a winning position (Troitzky 2006:197).

See also

[edit]

Notes

[edit]
  1. ^ Benko–Bronstein
  2. ^ Karpov vs. Korchnoi
  3. ^ use of name
  4. ^ Topalov vs. Karpov
  5. ^ Muller article
  6. ^ Wang vs. Anand
  7. ^ The second Troitzky line
  8. ^ "ChessBase Christmas Puzzles: A tale of seven knights". ChessBase. 2009-12-29. Retrieved 6 February 2010.
  9. ^ "Solutions to 2009 Christmas Puzzles". ChessBase. 2010-02-02. Retrieved 6 February 2010.
  10. ^ Znosko-Borovsky vs. Seitz

References

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Grandmaster and endgame specialist Karsten Müller wrote a helpful two-part article on this endgame called The Damned Pawn (in PDFs):

  1. Part 1 about the Troitzky line and the technique
  2. Part 2: the second Troitzky line solved the winning line taking into account the 50-move rule, and more winning techniques and drawing zones.


Category:Chess endgames Category:Chess problems Category:Chess theory

inverse function

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If x, y, and z are positive integers and z is a function of x and y, z(x,y) = (y^2-3y)/2+x+1, given z, what are x and y? Bubba73 You talkin' to me? 02:32, 7 November 2021 (UTC)